Over Michele
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- Michele PiccoliniFreelance Game Designerfebruari 2022 - Vandaag (4 jaren en 6 maanden)NetherlandsSelf-employed,• Published games: Wonder Book (the first interactive pop-up board game, winner of Spiel der Spiele 2022 Game of the Year, winner of Ephesto Award 2022/2023, and nominated for the innoSPIEL 2022), Ryozen (worker placement with rotating board), and Rumblebots (physical auto-batler).• In development: hybrid digital/physical auto-batler with Hintersight Studios.• In development: city-builder card game with Chilifox Games.
- Math for Game DesignersCo-founder and Game Math Specialistdecember 2022 - Vandaag (3 jaren en 8 maanden)Netherlands• Co-founder of Math for Game Designers, educational project focused on mathematics in game design. Manage outreach on social platforms (primarilyInstagram) and provide board game analysis services alongside other initiatives.• Soon to be published (October 2025): popular science book on mathematics and board games, part of the InGioco series (publisher Unicopli).
- [ui!] (B2M Software GmbH)Data Scientistmei 2019 - augustus 2021 (2 jaren en 3 maanden)Germany• Built big data and real-time streaming solutions for smart city applications.• Lead developer of Traffic Light Prediction: built Python deep learning pipeline library and deployed real-time system for hundreds of German intersections.• Invented a ray-casting method for automated parking classification.
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Opleidingen
- Master inUniversity of Verona2022Master in
- M.Sc. inUniversity of Turin2018M.Sc. in