Een freelancer zoeken Een project indienen
Malt welcom

Welkom op het Malt-profiel van Bjorn!

Met Malt heb je toegang tot de beste freelance consultants voor jouw opdrachten. Neem contact op met Bjorn om te vertellen waaraan je behoefte hebt of zoek andere profielen op Malt.

Bjorn Van Velzen

Graphic designer | Logo, animatie, reclame

Kan reizen naar Bussum

  • 52.2774
  • 5.1627
  • Indicatief tarief € 250 / dag
  • Werkervaring 2-7 jaar
  • Antwoordtijd 12 uur
Een opdracht voorstellen De opdracht kan alleen van start gaan nadat je de offerte van Bjorn hebt geaccepteerd.

Deze freelancer heeft aangegeven parttime beschikbaar te zijn, Avonden & weekenden, maar heeft dit meer dan 7 dagen niet meer bevestigd.

Parttime , Avonden & weekenden

Een opdracht voorstellen De opdracht kan alleen van start gaan nadat je de offerte van Bjorn hebt geaccepteerd.

Locatie en reizen

Locatie
Bussum, Nederland
Kan bij je op kantoor werken in
  • Bussum en 50 km rondom

Voorkeuren

Tijdsduur van de opdracht
  • ≤ 1 week
  • ≤ 1 maand

Checklist

Malt-handvest ondertekend
Het handvest bekijken

Geverifieerd e-mailadres

Talen

  • Nederlands

    Tweetalig / moedertaal

  • Engels

    Beperkte professionele capaciteit

Categorieën

Vaardigheden (11)

Bjorn in het kort

Portfolio: bjornvv.com

My name is Bjorn van Velzen, born on 23rd January 1999 in The Netherlands and I still live there. I’m a graphic designer with interests in music, sports, games and design of course. I graduated from the study game artist in 2019 where I learned how to make content using 2D, 3D and animation. At the end of the study and during my internships, I was more focused on UI (user interface).

Nowadays, I work at the NOS as a graphic designer. The NOS is a public broadcast corporation that has the task of providing the Dutch people media in the field of news, sports and events. I'm part of the sports section where I work on content for our social media channels.

I'm very passionate about visual design and I’m very eager to learn. Almost every day, I work on projects to develop my skills in the fields of UI design, graphic design, game art, animation, motion graphics and a little bit of programming.

Next to this part of my life, I like to listen to music and sometimes to make music myself. You can find me by the name Velz on Spotify, YouTube, Soundcloud and many more streaming services. In the rest of my spare time, I like to go snowboarding in the holidays, hang out with friends, play (video) games and extend my vinyl LP collection.

Werkervaring

NOS Sport

Pers & media

Graphic Designer

Hilversum, Nederland

december 2019 - Vandaag (3 jaren en 3 maanden)

The NOS is a public broadcast corporation that has the task of providing the Dutch people media in the field of news, sports and events. I'm part of the sports section where I work on content for our social media channels.

The content we make is published on Instagram, YouTube, Facebook, Twitter and our own website NOS.nl. In the social media team, we focus mostly on Instagram and YouTube but sometimes we post the same items on the other platforms. We share sliders, video’s, quote’s, statistics and match results based on the latest sports news or special events.

Animated explainer videos
We create these videos to explain a type of sport or a certain event.

Sliders
Sliders are news articles made in a social media-friendly way. We translate articles into brief stories supported by graphic design. The sliders are not always based on written articles. Sometimes we create our own items because some subjects are only popular for the social media target audience. Like the new player ratings in the videogame FIFA.

NOS Sport Archive
The corona pandemic has its impact on sports as well. Lots of sports events had to be delayed or even cancelled. Normally we depend on these events, so we had to create new content to keep our social media channels alive. One of the concepts we chose to go for was the NOS Sport Archive. We used amazing old footage to show historic sports moments.

Gamebasics

Videogames & animatie

Visual Interface Designer Intern

Zoetermeer, Nederland

september 2018 - februari 2019 (5 maanden)

During my game artist education at Mediacollege Amsterdam, I had to work two periods of 6 months as an intern. But because I went on my first internship 6 months earlier than the rest of the students, I did three periods instead of two. The internship at Gamebasics was my third and final one.

I was part of the design team where I worked mostly on game assets and graphic design for marketing purposes. I had a great time meeting all the employees and I have learned a lot from the people I worked with. It was amazing to work on a game that is known all over the world by millions of people!

Graphic design
I had never worked on graphic design for social media before this internship and it was a great way to learn it. We made in-game live event announcements and social media posts.

Game assets
I made game assets like buyable items for character customization, icons and UI designs. It was a long time ago I worked with 3D software but one of the designers helped me get through it. The 3D assets are made in 3ds Max, which I had never used before. It was a little bit challenging but the feedback was very nice.

Gamepoint

Videogames & animatie

UI Artist Intern

Den Haag, Nederland

september 2017 - juli 2018 (10 maanden)

During my game artist education at Mediacollege Amsterdam, I had to work two periods of 6 months as an intern. But because I went on my first internship 6 months earlier than the rest of the students, I did three periods instead of two. The internships at Gamepoint were my first and second.

Internship period 1
In the first period, I have been working in a team with two other interns. A developer, a designer and an artist (me). Our main objective was to make and develop new game concepts. After pitching our ideas, we started to produce one of them. The games were casual (multiplayer) mobile games. Genres like: match 3, bubble shooter, puzzle and gamble games. We made five games in this period, so it was like five weeks per game. I worked mostly on UI but next to that, I was responsible for UX, animation, sounds and general game assets like backgrounds, particles (unity particle system), cards/boards for the card/board games and some 3D models.

Internship period 2
In the second period, the interns I was working with left and I joined the casino/platform team of Gamepoint. There we worked on casino game prototypes and the release of Gamepoint Casino. My responsibilities were UI/UX, game art, graphic design, sounds, animation, research and implementation in Unity. I worked on four prototypes and Gamepoint Casino got released!

Opleidingen

Diploma's