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Arthur P.AP

Arthur P.

Senior Developer / Data Scientist / Harvard iLab

€ 1.000/dag
Paris, FR
15+ jaar

Gemiddelde responstijd: 1 uur

Over Arthur

J'ai plus de 20 d'expérience en tant que développeur et entrepreneur.
Je maitrise un grand nombre de technologies tel que le Rust, C, C++, CUDA, Unreal Engine, React, GraphQL...
Je travaille aussi en tant que Data Scientist sur des projets de Machine Learning, structures de données, manipulation de données binaires.
N'hésitez pas a me contacter pour me parler de vos projets, cela me passionne de contribuer au développement d'idées neuves!
  • Frans

    Tweetalig / moedertaal

  • Engels

    Tweetalig / moedertaal

  • Hebreeuws

    Vloeiend

  • Italiaans

    Vloeiend

  • Spaans

    Beperkte professionele capaciteit

Kan op locatie werken
Paris (tot 10km)

Werkervaring

  • Independent Consultant
    ML Data Scientist / Senior Programmer
    HIGHTECH
    december 2022 - Vandaag (3 jaren en 6 maanden)
    Paris, Frankrijk
    UVR in collaboration with Nvidia
    ●In collaboration with the Nvidia Omniverse team. Implementation of Pixar OpenUSD Hydra scene delegate for Unreal Engine 5 and Render Delegate for in house Path-tracing PBR rendering engine. Unix / Windows for Nvidia DriveSim and Unreal Engine 5
    ●Implementation of a python and C exposed SDK / real-time streaming engine (client/server) of a Spectral Path Tracing rendering engine, in Rust.
    ●Integration in Unreal Engine 5

    Digipharmacie
    ● ML Image Analysis, Text recognition, Back / Front dev
    ● Python, PyTorch, OpenAI, VertexAI, Django, React

    Yokai.ai
    ● Given a multitude of large proprietary binary files as input (thus
    without any descriptor), understand the data structure,
    recreate the original schema, retrieve the data, make sense of it
    and provide a tool to create a newly formatted protobuf file with
    a new data structure yet containing the original data.
    ● Python, binary reverse-engineering
    nvidia omniverse drivesim pixar openusd hydra pytorch Rust
  • Fan.Zone
    CTO
    SOCIALE NETWERKEN
    november 2020 - juli 2022 (1 jaar en 8 maanden)
    Paris, Frankrijk
    Developed the first social platform that allows:
    > millions of sports fans online
    > in video presence within ultra high quality 3D environments
    > accessible from any screen (Web, Tablet, SmartTv)

    Incubated at the Harvard Innovation Labs
    xtreams.io C++ Unreal Engine 5 React.js GraphQL Typescript Blender 3D
  • xtreams.io
    CTO
    HIGHTECH
    mei 2016 - juli 2022 (6 jaren en 2 maanden)
    Tel Aviv-Jaffa, Israël
    Developed the first fully managed environment to deploy Massively Multiplayer cloud rendered 3D worlds with Video Presence:
    > C API
    > Unreal Engine editor and runtime plugin
    > Backend interface to test in local and online, authenticate, continuously deploy and monitor activity on the platform
    C C++ 20 Unreal Engine 5 Typescript React.js WebRTC CUDA GraphQL Android Objective-C iOS DirectX Asio UDP RTP DynamoDB Microservices AWS Node.js

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Opleidingen

  • Harvard Innovation Labs
    Harvard University
    2021
    Entrepreneurship Program
  • BSc Computer Science
    CNAM
    2005

Diploma's

  • PATENT
    US20130120371A1 - Interactive Communication Virtual Space
    2012

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