Over Rosalie
Nederlands
Tweetalig / moedertaal
Engels
Vloeiend
Werkervaring
- Rosalie de MoelFreelance Grafisch Ontwerperjanuari 2015 - Vandaag (11 jaren en 5 maanden)Delft, NederlandI have been working as a graphic designer for several years. In this role, I focus on print, illustration, packaging and other physical products, often working from concept through to production-ready files.Through both client work and my own product collections, I gained extensive experience in translating brand identities into consistent visual outcomes. My work ranges from logos and editorial print to cards and product-based designs, always with attention to clarity, visual hierarchy and production requirements.Running my own design practice for over five years taught me to work independently, communicate clearly with clients and deliver reliable results within planning and production constraints.
- LiteBitUX DesignerINTERNET OF THINGS (IOT)april 2019 - november 2022 (3 jaren en 7 maanden)Rotterdam, NetherlandsResponsible for the UX design of the Netherlands’ first crypto trading app. Collaborated with the Product Owner and development team from both the Netherlands and Serbia, contributing to the app’s growth to 400,000 users within six months.
- ARmazing MediaCo-FounderHIGHTECHseptember 2016 - februari 2018 (1 jaar en 5 maanden)Created a children’s book (4-6Y) by hand, enhanced with augmented reality and its accompanied app. It got shipped to over 2000 customers and the book is still available in 130 libraries across Holland.I fulfilled several roles at ARmazing. Mainly I was in charge of research and developing the design concepts of our book, including illustrations and app lay-out. Secondary activities included shipping, organizing events, marketing and social content, maintaining good relationships with our retailers and customers.
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Opleidingen
- Communication and Multimedia DesignErasmus Universiteit Rotterdam2018From THUAS: Technology is weaving itself into the fabric of our daily lives. New developments have allowed computing to move away from the desktop and onto our bodies, clothes and all around us. People’s experiences are shaped and created through their use of technology. In the programme we look at the experience of the interaction between humans and technology. We’ll arm students with the research, user experience and design knowledge needed to design interactions that make a difference to our daily lives - and the world. Students will be challenged to question and experiment in order to evaluate human perceptions and create new experiences in a creative and hands-on international environment.
- VWOStanislascollege Delft2013VWO