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Jake MerkelJM

Jake Merkel

3D Visualization Specialist | 3D Motion Design

€ 360/dag
Amsterdam, NL
3-7 jaar

Gemiddelde responstijd: 1 uur

Over Jake

I create 3D product visualizations and animations that drive e-commerce and marketing goals.

With 4+ years specializing in product-focused rendering for the luxury fashion industry at ECCO Leather, I've developed expertise in photorealistic materials, lighting workflows, and animation for marketing campaigns. My work spans product renders for e-commerce, animated social media content, and range-building visualizations that help brands showcase product combinations.

• Product rendering and animation pipelines for marketing and advertising
• Photorealistic material creation
• 3D asset creation optimized for both static renders and motion design
• Blender, Substance Suite, After Effects, and Cinema 4D proficiency
• Experience collaborating with marketing and product teams
  • Engels

    Tweetalig / moedertaal

  • Portugees

    Basiskennis

Uitsluitend remote
Werkt voornamelijk remote

Werkervaring

  • ECCO LEATHER B.V.
    3D DESIGNER 3D MODELER/TEXTURE ARTIST
    MODE & COSMETICA
    juni 2021 - september 2025 (4 jaren en 3 maanden)
    Dongen, Nederland
    • Taking scans of textiles and other materials and processing them to create photorealistic textures and materials using substance designer. Using these to also create workable shaders.
    • Creating product renders, and animated videos for advertisement and marketing materials using Blender 3D.
    • Working to create rangebuilding images to show both possible and recommended color and material combinations.
    • Management and development of the 3D materials pipeline
    Blender 3D Adobe After Effects Motion design 3D Animation 3D-Illustration
  • HISTORICAL MOVEMENT ARCHIVE
    3D MODELER/TEXTURE ARTIST
    VIDEOGAMES & ANIMATIE
    februari 2020 - april 2022 (2 jaren en 2 maanden)
    Fairfax, Verenigde Staten
    • Modeling and texturing 3D environmental assets and props from historical reference using a PBR workflow in Adobe Substance Painter
    • Setting up lighting and cameras for rendering
    • Implementing environmental assets into Unity
    • Optimization for use in VR applications
    • Version control and library management in AWS
    3D modeling 3D-Illustration Adobe Photoshop Adobe Substance Painter
  • GEORGE MASON RECREATION
    3D MODELER/TEXTURE ARTIST/PHOTOGRAPHER
    VIDEOGAMES & ANIMATIE
    december 2018 - januari 2020 (1 jaar en 1 maand)
    Fairfax, Verenigde Staten
    • University recreation photography including sport, events, and other school organized activities
    • Modeling and texturing 3D environmental assets and props from architectural reference of university buildings
    • Implementing environmental assets into Unreal Engine for an accurate representation of the activities department and buildings
    3D modeling 3D-Illustration Adobe Photoshop Adobe Substance Painter Photography

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Opleidingen

  • BFA IN COMPUTER GAME DESIGN
    GEORGE MASON UNIVERSITY
    2020
    Bachelors of Fine Arts in Computer Game Design with a focus on 3D artwork and animation

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